Vienna-based 3D artist specializing in realistic urban environments, hard-surface modeling and kitbashing – with a soft spot for trams, rails and street furniture.
I take on commissions, build assets for film productions, and sell asset packs on Blendkit, Superhive Market and Fab. I also teach Blender workshops on kitbashing and 3D modeling (BlenderDay, Blender 3D Summer School).
My first 3D software was 3D Studio 4.0 for DOS in the 90s. After years with 3ds Max and Softimage I switched to Blender at version 2.5 – and it changed a lot more than just my workflow.